STEP INTO RIFT - OCULUS
Edge of Nowhere
Role: Lead Compositor
Software: Nuke
Compositors: Renzo Reyes, Kevin Kim, Thomas Smith III, Scott Crawford
Created at We Are Royale
Armed with a stellar team of Nuke compositors, we delivered these three amazing spots for Oculus: Edge of Nowhere, Climb and Lucky’s Tale. These were some of the first games that shipped with the Oculus Rift system. As Lead compositor, I was in control of establishing the look for all three in game cinematics inside Nuke. Once approved by client and ADs/CDs, all other compositors jumped in to help with the project.
Other tasks as Lead Compositor included making sure that there were no bottlenecks in the compositing pipeline. These duties ranged from supervising other artists, troubleshooting nuke scripts, paint and clean up, setting up template comps to rebuild beauty using render passes, tracking and lens distortion workflows, building particles effects in Nuke (snow, debris, dirt) and helping other compositors push things forward to meet the deadline.
Other tasks as Lead Compositor included making sure that there were no bottlenecks in the compositing pipeline. These duties ranged from supervising other artists, troubleshooting nuke scripts, paint and clean up, setting up template comps to rebuild beauty using render passes, tracking and lens distortion workflows, building particles effects in Nuke (snow, debris, dirt) and helping other compositors push things forward to meet the deadline.